Rune Trail

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(About)

Client:

Self-initiated concept

Industry:

Cultural Heritage / Experience Design / Public Space

Role:

Concept Author, Experience Designer, Project Lead

Status:

Vision-stage concept

Client:

Self-initiated concept

Industry:

Cultural Heritage / Experience Design / Public Space

Role:

Concept Author, Experience Designer, Project Lead

Status:

Vision-stage concept

Client:

Self-initiated concept

Industry:

Cultural Heritage / Experience Design / Public Space

Role:

Concept Author, Experience Designer, Project Lead

Status:

Vision-stage concept

Rune Trail (Runspåret) reimagines Morgongåva’s 2.5 km forest loop as an immersive, accessible experience for day and night. Along the path, faithful replicas of local runestones glow subtly; QR plaques beside each stone open short audio stories and optional AR layers for translation, highlights, and color reconstructions. The project upgrades the existing trail to modern accessibility standards - firm surface, widened pinch points, energy-efficient lighting, clear wayfinding, and resting benches - creating a safe, inclusive corridor for families, seniors, wheelchair users, runners, and schools. A self-initiated, vision-stage concept to strengthen use, safety, and local identity.
Rune Trail (Runspåret) reimagines Morgongåva’s 2.5 km forest loop as an immersive, accessible experience for day and night. Along the path, faithful replicas of local runestones glow subtly; QR plaques beside each stone open short audio stories and optional AR layers for translation, highlights, and color reconstructions. The project upgrades the existing trail to modern accessibility standards - firm surface, widened pinch points, energy-efficient lighting, clear wayfinding, and resting benches - creating a safe, inclusive corridor for families, seniors, wheelchair users, runners, and schools. A self-initiated, vision-stage concept to strengthen use, safety, and local identity.
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(Process)

(01)

Overview

Rune Trail is a self-initiated concept that reimagines Morgongåva’s 2.5 km forest light trail as an immersive, day-and-night journey through history — where design, movement, and storytelling reconnect people with the Viking-age heritage that already surrounds the town. Uppland holds one of the world’s largest concentrations of runestones, and many lie scattered in the forests and villages near Morgongåva. This landscape is already a museum without walls — making it the perfect canvas for a concept that lets ancient inscriptions breathe again in a modern, outdoors-first way. The vision combines accessibility, cultural storytelling, and environmental design into one cohesive experience that works equally well in daylight or after dusk. Rune Trail also includes a complete restoration of the existing trail to meet full accessibility standards: resurfacing, widening, lighting upgrades, clear wayfinding, and new resting spots — ensuring everyone can participate, from families and seniors to wheelchair users. In essence, it’s about transforming an existing public path into a shared cultural landscape — where local history, physical health, and curiosity merge in a calm, poetic way.

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(01)

Overview

Rune Trail is a self-initiated concept that reimagines Morgongåva’s 2.5 km forest light trail as an immersive, day-and-night journey through history — where design, movement, and storytelling reconnect people with the Viking-age heritage that already surrounds the town. Uppland holds one of the world’s largest concentrations of runestones, and many lie scattered in the forests and villages near Morgongåva. This landscape is already a museum without walls — making it the perfect canvas for a concept that lets ancient inscriptions breathe again in a modern, outdoors-first way. The vision combines accessibility, cultural storytelling, and environmental design into one cohesive experience that works equally well in daylight or after dusk. Rune Trail also includes a complete restoration of the existing trail to meet full accessibility standards: resurfacing, widening, lighting upgrades, clear wayfinding, and new resting spots — ensuring everyone can participate, from families and seniors to wheelchair users. In essence, it’s about transforming an existing public path into a shared cultural landscape — where local history, physical health, and curiosity merge in a calm, poetic way.

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(01)

Overview

Rune Trail is a self-initiated concept that reimagines Morgongåva’s 2.5 km forest light trail as an immersive, day-and-night journey through history — where design, movement, and storytelling reconnect people with the Viking-age heritage that already surrounds the town. Uppland holds one of the world’s largest concentrations of runestones, and many lie scattered in the forests and villages near Morgongåva. This landscape is already a museum without walls — making it the perfect canvas for a concept that lets ancient inscriptions breathe again in a modern, outdoors-first way. The vision combines accessibility, cultural storytelling, and environmental design into one cohesive experience that works equally well in daylight or after dusk. Rune Trail also includes a complete restoration of the existing trail to meet full accessibility standards: resurfacing, widening, lighting upgrades, clear wayfinding, and new resting spots — ensuring everyone can participate, from families and seniors to wheelchair users. In essence, it’s about transforming an existing public path into a shared cultural landscape — where local history, physical health, and curiosity merge in a calm, poetic way.

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(02)

Challenge

Morgongåva’s existing light trail is functional but underused — especially during the darker months, when outdoor activity drops sharply. Like many small towns, its public trails are practical but lack a clear identity, emotional resonance, or sense of story. The forest path is beautiful, yet it doesn’t communicate its surroundings or the deep history of the region. The challenge was to design an experience that could activate what already exists — using the town’s unique runestone heritage to add meaning, not just decoration. The solution needed to respect the forest, require minimal maintenance, and remain inclusive year-round. The key question became: how can a small rural trail become both a physical and cultural journey — one that encourages people to walk, learn, and rediscover their own landscape? To solve this, the concept had to unite heritage interpretation, well-being, and infrastructure renewal into a single, subtle, and sustainable public experience.

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(02)

Challenge

Morgongåva’s existing light trail is functional but underused — especially during the darker months, when outdoor activity drops sharply. Like many small towns, its public trails are practical but lack a clear identity, emotional resonance, or sense of story. The forest path is beautiful, yet it doesn’t communicate its surroundings or the deep history of the region. The challenge was to design an experience that could activate what already exists — using the town’s unique runestone heritage to add meaning, not just decoration. The solution needed to respect the forest, require minimal maintenance, and remain inclusive year-round. The key question became: how can a small rural trail become both a physical and cultural journey — one that encourages people to walk, learn, and rediscover their own landscape? To solve this, the concept had to unite heritage interpretation, well-being, and infrastructure renewal into a single, subtle, and sustainable public experience.

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(02)

Challenge

Morgongåva’s existing light trail is functional but underused — especially during the darker months, when outdoor activity drops sharply. Like many small towns, its public trails are practical but lack a clear identity, emotional resonance, or sense of story. The forest path is beautiful, yet it doesn’t communicate its surroundings or the deep history of the region. The challenge was to design an experience that could activate what already exists — using the town’s unique runestone heritage to add meaning, not just decoration. The solution needed to respect the forest, require minimal maintenance, and remain inclusive year-round. The key question became: how can a small rural trail become both a physical and cultural journey — one that encourages people to walk, learn, and rediscover their own landscape? To solve this, the concept had to unite heritage interpretation, well-being, and infrastructure renewal into a single, subtle, and sustainable public experience.

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(03)

Solution

Rune Trail proposes a modular system of replicas of real local Uppland runestones, placed at intervals along the 2.5 km forest loop. Each replica mirrors authentic stones from the surrounding area — such as those from Vittinge, Huddunge, and Harbo — created through 3D scanning or photogrammetry for precise shape and inscription fidelity. The replicas would be cast in glass-fiber reinforced concrete (GRC) or ultra-high-performance concrete (UHPC) for realistic texture, high durability, and low maintenance. Typical height ranges from 1.2–1.8 meters, with a natural matte surface tinted using mineral pigments. Each stone is securely anchored to a frost-proof foundation, ensuring long-term stability. Discreet low-voltage LED strips are embedded along the rune carvings, sealed in resin to produce a warm candlelike glow (2700–3000K). The light animates gently as visitors approach, creating atmosphere without overwhelming the forest darkness. Next to each stone, a small plaque — not attached to the stone itself — carries accessible information in both text and Braille, along with a QR code. Scanning the code plays a short 30–60 second audio story that explains the rune, tells a connected myth, or reveals details about the people it commemorates. The same QR can optionally trigger Augmented Reality overlays on mobile phones — showing color reconstructions, rune translations, or even short digital animations that help visitors visualize the original carving process. Beyond the storytelling layer, Rune Trail includes a full accessibility upgrade of the existing trail: resurfacing with firm, even gravel; widening narrow sections; moderating slopes; installing benches every 200–300 meters, and replacing old lamps with energy-efficient LED lighting on smart sensors. The environment remains natural and forested, yet safer, smoother, and more inviting for everyone. For schools and educational programs, Rune Trail becomes an outdoor classroom. Students can collect “digital rune stamps,” compare inscriptions, and complete small tasks as they move along the path — learning through exploration rather than instruction. For everyday users, it becomes a meditative walk — something between a museum, a park, and a storybook that lives in the landscape.

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(03)

Solution

Rune Trail proposes a modular system of replicas of real local Uppland runestones, placed at intervals along the 2.5 km forest loop. Each replica mirrors authentic stones from the surrounding area — such as those from Vittinge, Huddunge, and Harbo — created through 3D scanning or photogrammetry for precise shape and inscription fidelity. The replicas would be cast in glass-fiber reinforced concrete (GRC) or ultra-high-performance concrete (UHPC) for realistic texture, high durability, and low maintenance. Typical height ranges from 1.2–1.8 meters, with a natural matte surface tinted using mineral pigments. Each stone is securely anchored to a frost-proof foundation, ensuring long-term stability. Discreet low-voltage LED strips are embedded along the rune carvings, sealed in resin to produce a warm candlelike glow (2700–3000K). The light animates gently as visitors approach, creating atmosphere without overwhelming the forest darkness. Next to each stone, a small plaque — not attached to the stone itself — carries accessible information in both text and Braille, along with a QR code. Scanning the code plays a short 30–60 second audio story that explains the rune, tells a connected myth, or reveals details about the people it commemorates. The same QR can optionally trigger Augmented Reality overlays on mobile phones — showing color reconstructions, rune translations, or even short digital animations that help visitors visualize the original carving process. Beyond the storytelling layer, Rune Trail includes a full accessibility upgrade of the existing trail: resurfacing with firm, even gravel; widening narrow sections; moderating slopes; installing benches every 200–300 meters, and replacing old lamps with energy-efficient LED lighting on smart sensors. The environment remains natural and forested, yet safer, smoother, and more inviting for everyone. For schools and educational programs, Rune Trail becomes an outdoor classroom. Students can collect “digital rune stamps,” compare inscriptions, and complete small tasks as they move along the path — learning through exploration rather than instruction. For everyday users, it becomes a meditative walk — something between a museum, a park, and a storybook that lives in the landscape.

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(03)

Solution

Rune Trail proposes a modular system of replicas of real local Uppland runestones, placed at intervals along the 2.5 km forest loop. Each replica mirrors authentic stones from the surrounding area — such as those from Vittinge, Huddunge, and Harbo — created through 3D scanning or photogrammetry for precise shape and inscription fidelity. The replicas would be cast in glass-fiber reinforced concrete (GRC) or ultra-high-performance concrete (UHPC) for realistic texture, high durability, and low maintenance. Typical height ranges from 1.2–1.8 meters, with a natural matte surface tinted using mineral pigments. Each stone is securely anchored to a frost-proof foundation, ensuring long-term stability. Discreet low-voltage LED strips are embedded along the rune carvings, sealed in resin to produce a warm candlelike glow (2700–3000K). The light animates gently as visitors approach, creating atmosphere without overwhelming the forest darkness. Next to each stone, a small plaque — not attached to the stone itself — carries accessible information in both text and Braille, along with a QR code. Scanning the code plays a short 30–60 second audio story that explains the rune, tells a connected myth, or reveals details about the people it commemorates. The same QR can optionally trigger Augmented Reality overlays on mobile phones — showing color reconstructions, rune translations, or even short digital animations that help visitors visualize the original carving process. Beyond the storytelling layer, Rune Trail includes a full accessibility upgrade of the existing trail: resurfacing with firm, even gravel; widening narrow sections; moderating slopes; installing benches every 200–300 meters, and replacing old lamps with energy-efficient LED lighting on smart sensors. The environment remains natural and forested, yet safer, smoother, and more inviting for everyone. For schools and educational programs, Rune Trail becomes an outdoor classroom. Students can collect “digital rune stamps,” compare inscriptions, and complete small tasks as they move along the path — learning through exploration rather than instruction. For everyday users, it becomes a meditative walk — something between a museum, a park, and a storybook that lives in the landscape.

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(04)

Result & Conclusion

Rune Trail envisions a forest path that is accessible, educational, and emotionally engaging — turning a routine local trail into a living piece of cultural design. By combining heritage replicas, light, sound, and digital storytelling, the concept transforms an ordinary infrastructure into a meaningful destination. It strengthens local identity, encourages outdoor activity, and invites new forms of participation for residents, students, and visitors alike. The project is designed to be scalable and sustainable, offering a model that other towns in Uppland could replicate — forming a network of connected rune walks across the region. At its core, Rune Trail is about giving light to the past — both literally and metaphorically. It reinterprets heritage as something interactive, inclusive, and alive — proving that even a small forest path can carry a story big enough to connect an entire community.

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(04)

Result & Conclusion

Rune Trail envisions a forest path that is accessible, educational, and emotionally engaging — turning a routine local trail into a living piece of cultural design. By combining heritage replicas, light, sound, and digital storytelling, the concept transforms an ordinary infrastructure into a meaningful destination. It strengthens local identity, encourages outdoor activity, and invites new forms of participation for residents, students, and visitors alike. The project is designed to be scalable and sustainable, offering a model that other towns in Uppland could replicate — forming a network of connected rune walks across the region. At its core, Rune Trail is about giving light to the past — both literally and metaphorically. It reinterprets heritage as something interactive, inclusive, and alive — proving that even a small forest path can carry a story big enough to connect an entire community.

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(04)

Result & Conclusion

Rune Trail envisions a forest path that is accessible, educational, and emotionally engaging — turning a routine local trail into a living piece of cultural design. By combining heritage replicas, light, sound, and digital storytelling, the concept transforms an ordinary infrastructure into a meaningful destination. It strengthens local identity, encourages outdoor activity, and invites new forms of participation for residents, students, and visitors alike. The project is designed to be scalable and sustainable, offering a model that other towns in Uppland could replicate — forming a network of connected rune walks across the region. At its core, Rune Trail is about giving light to the past — both literally and metaphorically. It reinterprets heritage as something interactive, inclusive, and alive — proving that even a small forest path can carry a story big enough to connect an entire community.

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Ready to connect with a professional User Researcher & Experience Designer?

// Stockholm CET (UTC +1)

©2025 Vollin F.

Fredrik Vollin

Ready to connect with a professional User Researcher & Experience Designer?

// Stockholm CET (UTC +1)

©2025 Vollin F.

Fredrik Vollin

Ready to connect with a professional User Researcher & Experience Designer?

// Stockholm CET (UTC +1)

©2025 Vollin F.

Fredrik Vollin